Triangular (spkgames) Mac OS

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Dock
Operating systemmacOS
Service nameDock.app
TypeTaskbar

Your Mac's keyboard likely comes equipped with keys for all your most commonly-typed characters, such as your local alphabet, numbers and a range of common punctuation and basic symbols. OS X has, however, the power to input well in excess of the characters residing on those eighty, or so, individual keys through a handy system of virtual input. I remember how stable System 7.6.1 felt, the new UI overhaul in Mac OS 8 which felt so modern, the rocky initial transition to Mac OS X (I ran 10.0 on an iBook and found it to be so unusable I switched back to Mac OS 9 and then went to Mac OS X again with 10.1) that was then resolved and became a solid and fantastic OS.

The Dock is a prominent feature of the graphical user interface of macOS. It is used to launch applications and to switch between running applications. The Dock is also a prominent feature of macOS's predecessor NeXTSTEP and OpenStep operating systems. The earliest known implementations of a dock are found in operating systems such as RISC OS and NeXTSTEP. iOS has its own version of the Dock for the iPhone and iPod Touch, as does iPadOS for the iPad.

Apple applied for a US patent for the design of the Dock in 1999 and was granted the patent in October 2008, nearly a decade later.[1] Any application can be dragged and dropped onto the Dock to add it to the dock, and any application can be dragged from the dock to remove it, except for Finder and Trash, which are permanent fixtures as the leftmost and rightmost items (or highest and lowest items if the Dock is vertically oriented), respectively. Part of the macOS Core Services, Dock.app is located at /System/Library/CoreServices/. Many miles to cakeiztan mac os.

Overview[edit]

OpenStep Dock

In NeXTSTEP and OpenStep, the Dock is an application launcher that holds icons for frequently used programs. The icon for the Workspace Manager and the Recycler are always visible. The Dock indicates if a program is not running by showing an ellipsis below its icon. If the program is running, there isn't an ellipsis on the icon. In macOS, running applications have been variously identified by a small black triangle (Mac OS X 10.0-10.4) a blue-tinted luminous dot (Mac OS X 10.5-10.7), a horizontal light bar (OS X 10.8 and 10.9), and a simple black or white dot (OS X 10.10-present).

In macOS, however, the Dock is used as a repository for any program or file in the operating system. It can hold any number of items and resizes them dynamically to fit while using magnification to better view smaller items. By default, it appears on the bottom edge of the screen, but it can also instead be placed on the left or right edges of the screen if the user wishes. Applications that do not normally keep icons in the Dock will still appear there when running and remain until they are quit. These features are unlike those of the dock in the NeXT operating systems where the capacity of the Dock is dependent on display resolution. This may be an attempt to recover some Shelf functionality since macOS inherits no other such technology from NeXTSTEP. (Minimal Shelf functionality has been implemented in the Finder.)

The changes to the dock bring its functionality also close to that of Apple's Newton OSButton Bar, as found in the MessagePad 2x00 series and the likes. Applications could be dragged in and out of the Extras Drawer, a Finder-like app, onto the bar. Also, when the screen was put into landscape mode, the user could choose to position the Button Bar at the right or left side of the screen, just like the Dock in macOS.

The macOS Dock also has extended menus that control applications without making them visible on screen. On most applications it has simple options such as Quit, Keep In Dock, Remove From Dock, and other options, though some applications use these menus for other purposes, such as iTunes, which uses this menu as a way for a user to control certain playback options. Other Applications include changing the status of an online alias (MSN, AIM/iChat etc.) or automatically saving the changes that have been made in a document (There is no current application with this feature made available for macOS). Docklings (in Mac OS X 10.4 or earlier) can also be opened by using the right-mouse button, if the mouse has one, but most of the time either clicking and holding or control-click will bring the menu up.

Stacks in grid view.

In Mac OS X Leopard, docklings were replaced by Stacks. Stacks 'stack' files into a small organized folder on the Dock, and they can be opened by left-clicking.Stacks could be shown in three ways: a 'fan', a 'grid', or a 'list', which is similar to docklings. In grid view, the folders in that stack can be opened directly in that stack without the need to open Finder.

Triangular (spkgames) Mac OS

Triangular (spkgames) Mac Os Download

In iOS, the dock is used to store applications and, since iOS 4, folders containing applications. Unlike the macOS dock, a maximum of 4 icons can be placed in the dock on the iPhone and the iPod Touch. The maximum for the iPad however is 16 icons (13 apps and 3 recently opened apps). The size of the dock on iOS cannot be changed.

When an application on the Dock is launched by clicking on it, it will jump until the software is finished loading. Additionally, when an application requires attention from a user, it will jump even higher until its icon is clicked and the user attends to its demands.

Design[edit]

The dock, as it appears in OS X 10.8 to 10.9

The original version of the dock, found in Mac OS X Public Beta to 10.0, presents a flat white translucent interface with the Aqua styled pinstripes. The dock found in Mac OS X 10.1 to 10.4 removes the pinstripes, but otherwise is identical. Mac OS X 10.5 to 10.7 presents the applications on a three-dimensional glassy surface from a perspective instead of the traditional flat one, resembling Sun Microsystems' Project Looking Glass application dock.[2] OS X 10.8 to 10.9 changes the look to resemble frosted glass with rounded corners. OS X 10.10 and later revert to a two-dimensional appearance, similar to Mac OS X 10.4, although more translucent and with a iOS 7 blur effect.

In iPhone OS 1 to 3, the dock used a metal look which looks similar to the front of the Power Mac G5 (2003-2005) and Mac Pro(2006-2012 or 2019-). iPhone OS 3.2 for iPad and iOS 4 to 6 adopted the dock design from Mac OS X 10.5 to 10.7 which was used until iOS 7, which uses a similar dock from Mac OS X Tiger but with iOS 7 styled blur effects.[citation needed] In iOS 11, the dock for the iPad and iPhone X is redesigned to more resemble the macOS dock.[3][4]


Related software[edit]

The classic Mac OS does have a dock-like application called Launcher, which was first introduced with Macintosh Performa models in 1993 and later included as part of System 7.5.1. It performs the same basic function.[5] Also, add-ons such as DragThing added a dock for users of earlier versions.

Microsoft implemented a simplified dock feature in Windows 98 with the Quick Launch toolbar and this feature remained until Windows 7, where it was replaced by the Superbar, which implements functionality similar to the macOS Dock.

Various docks are also used in Linux and BSD. Some examples are Window Maker (which emulates the look and feel of the NeXTstep GUI), Docky, and Avant Window Navigator, KXDocker (amongst others) for KDE and various other gdesklet/adesklets docks, AfterStep's Wharf (a derivation from the NeXTstep UI), iTask NG (a module used with some Enlightenment-based Linux distributions such as gOS) and Blackbox's Slit.

Criticism[edit]

Bruce Tognazzini, a usability consultant who worked for Apple in the 1980s and 1990s before Mac OS X was developed, wrote an article in 2001 listing ten problems he saw with the Dock. This article was updated in 2004, removing two of the original criticisms and adding a new one. One of his concerns was that the Dock uses too much screen space. Another was that icons only show their labels when the pointer hovers over them, so similar-looking folders, files, and windows are difficult to distinguish. Tognazzini also criticized the fact that when icons are dragged out of the Dock, they vanish with no easy way to get them back; he called this behavior 'object annihilation'.[6]

John Siracusa, writing for Ars Technica, also pointed out some issues with the Dock around the releases of Mac OS X Public Beta in 2000. He noted that because the Dock is centered, adding and removing icons changes the location of the other icons.[7] In a review of Mac OS X v10.0 the following year, he also noted that the Dock does far too many tasks than it should for optimum ease-of-use, including launching apps, switching apps, opening files, and holding minimized windows.[8] Siracusa further criticized the Dock after the release of Mac OS X v10.5, noting that it was made less usable for the sake of eye-candy. Siracusa criticized the 3D look and reflections, the faint blue indicator for open applications, and less distinguishable files and folders.[9]

Thom Holwerda, a managing editor OSNews, stated some concerns with the Dock, including the facts that it grows in both directions, holds the Trash icon, and has no persistent labels. Holwerda also criticized the revised Dock appearance in Mac OS X v10.5.[10]

See also[edit]

References[edit]

  1. ^tweet_btn(), Austin Modine 8 Oct 2008 at 19:02. 'Apple patents OS X Dock'. Retrieved August 8, 2017.
  2. ^Leopard dock resembles Sun's Project Looking Glass? - Engadget
  3. ^Tepper, Fitz. 'iOS 11 brings drag-and-drop, windows and a file system to iPad | TechCrunch'. Retrieved August 8, 2017.
  4. ^Gartenberg, Chaim (June 5, 2017). 'iPad gets overhauled multitasking and other major software updates in iOS 11'. The Verge. Retrieved August 8, 2017.
  5. ^Moore, Charles (October 2, 2001). 'Using the Mac OS Launcher'. Archived from the original on July 27, 2014. Retrieved July 28, 2014.
  6. ^Tognazzini, Bruce (January 1, 2004). 'Top Nine Reasons the Apple Dock Still Sucks'. Retrieved December 20, 2006.
  7. ^John Siracusa (2000). 'Mac OS X DP3: Trial by Water'. Ars Technica. Retrieved February 28, 2008.
  8. ^John Siracusa (2001). 'Mac OS X 10.0 - User Interface'. Ars Technica. Retrieved February 28, 2008.
  9. ^John Siracusa (October 28, 2007). 'Mac OS X 10.5 Leopard: the Ars Technica review'. Ars Technica. Retrieved February 28, 2008.
  10. ^Thom Howlerda (October 17, 2007). 'Common Usability Terms, pt. VI: the Dock'. OSNews. Retrieved February 28, 2008.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dock_(macOS)&oldid=1001316901'

Columns in the tables: Verest mac os.

Triangular (spkgames) Mac OS

Triangular (spkgames) Mac Os Download

In iOS, the dock is used to store applications and, since iOS 4, folders containing applications. Unlike the macOS dock, a maximum of 4 icons can be placed in the dock on the iPhone and the iPod Touch. The maximum for the iPad however is 16 icons (13 apps and 3 recently opened apps). The size of the dock on iOS cannot be changed.

When an application on the Dock is launched by clicking on it, it will jump until the software is finished loading. Additionally, when an application requires attention from a user, it will jump even higher until its icon is clicked and the user attends to its demands.

Design[edit]

The dock, as it appears in OS X 10.8 to 10.9

The original version of the dock, found in Mac OS X Public Beta to 10.0, presents a flat white translucent interface with the Aqua styled pinstripes. The dock found in Mac OS X 10.1 to 10.4 removes the pinstripes, but otherwise is identical. Mac OS X 10.5 to 10.7 presents the applications on a three-dimensional glassy surface from a perspective instead of the traditional flat one, resembling Sun Microsystems' Project Looking Glass application dock.[2] OS X 10.8 to 10.9 changes the look to resemble frosted glass with rounded corners. OS X 10.10 and later revert to a two-dimensional appearance, similar to Mac OS X 10.4, although more translucent and with a iOS 7 blur effect.

In iPhone OS 1 to 3, the dock used a metal look which looks similar to the front of the Power Mac G5 (2003-2005) and Mac Pro(2006-2012 or 2019-). iPhone OS 3.2 for iPad and iOS 4 to 6 adopted the dock design from Mac OS X 10.5 to 10.7 which was used until iOS 7, which uses a similar dock from Mac OS X Tiger but with iOS 7 styled blur effects.[citation needed] In iOS 11, the dock for the iPad and iPhone X is redesigned to more resemble the macOS dock.[3][4]


Related software[edit]

The classic Mac OS does have a dock-like application called Launcher, which was first introduced with Macintosh Performa models in 1993 and later included as part of System 7.5.1. It performs the same basic function.[5] Also, add-ons such as DragThing added a dock for users of earlier versions.

Microsoft implemented a simplified dock feature in Windows 98 with the Quick Launch toolbar and this feature remained until Windows 7, where it was replaced by the Superbar, which implements functionality similar to the macOS Dock.

Various docks are also used in Linux and BSD. Some examples are Window Maker (which emulates the look and feel of the NeXTstep GUI), Docky, and Avant Window Navigator, KXDocker (amongst others) for KDE and various other gdesklet/adesklets docks, AfterStep's Wharf (a derivation from the NeXTstep UI), iTask NG (a module used with some Enlightenment-based Linux distributions such as gOS) and Blackbox's Slit.

Criticism[edit]

Bruce Tognazzini, a usability consultant who worked for Apple in the 1980s and 1990s before Mac OS X was developed, wrote an article in 2001 listing ten problems he saw with the Dock. This article was updated in 2004, removing two of the original criticisms and adding a new one. One of his concerns was that the Dock uses too much screen space. Another was that icons only show their labels when the pointer hovers over them, so similar-looking folders, files, and windows are difficult to distinguish. Tognazzini also criticized the fact that when icons are dragged out of the Dock, they vanish with no easy way to get them back; he called this behavior 'object annihilation'.[6]

John Siracusa, writing for Ars Technica, also pointed out some issues with the Dock around the releases of Mac OS X Public Beta in 2000. He noted that because the Dock is centered, adding and removing icons changes the location of the other icons.[7] In a review of Mac OS X v10.0 the following year, he also noted that the Dock does far too many tasks than it should for optimum ease-of-use, including launching apps, switching apps, opening files, and holding minimized windows.[8] Siracusa further criticized the Dock after the release of Mac OS X v10.5, noting that it was made less usable for the sake of eye-candy. Siracusa criticized the 3D look and reflections, the faint blue indicator for open applications, and less distinguishable files and folders.[9]

Thom Holwerda, a managing editor OSNews, stated some concerns with the Dock, including the facts that it grows in both directions, holds the Trash icon, and has no persistent labels. Holwerda also criticized the revised Dock appearance in Mac OS X v10.5.[10]

See also[edit]

References[edit]

  1. ^tweet_btn(), Austin Modine 8 Oct 2008 at 19:02. 'Apple patents OS X Dock'. Retrieved August 8, 2017.
  2. ^Leopard dock resembles Sun's Project Looking Glass? - Engadget
  3. ^Tepper, Fitz. 'iOS 11 brings drag-and-drop, windows and a file system to iPad | TechCrunch'. Retrieved August 8, 2017.
  4. ^Gartenberg, Chaim (June 5, 2017). 'iPad gets overhauled multitasking and other major software updates in iOS 11'. The Verge. Retrieved August 8, 2017.
  5. ^Moore, Charles (October 2, 2001). 'Using the Mac OS Launcher'. Archived from the original on July 27, 2014. Retrieved July 28, 2014.
  6. ^Tognazzini, Bruce (January 1, 2004). 'Top Nine Reasons the Apple Dock Still Sucks'. Retrieved December 20, 2006.
  7. ^John Siracusa (2000). 'Mac OS X DP3: Trial by Water'. Ars Technica. Retrieved February 28, 2008.
  8. ^John Siracusa (2001). 'Mac OS X 10.0 - User Interface'. Ars Technica. Retrieved February 28, 2008.
  9. ^John Siracusa (October 28, 2007). 'Mac OS X 10.5 Leopard: the Ars Technica review'. Ars Technica. Retrieved February 28, 2008.
  10. ^Thom Howlerda (October 17, 2007). 'Common Usability Terms, pt. VI: the Dock'. OSNews. Retrieved February 28, 2008.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dock_(macOS)&oldid=1001316901'

Columns in the tables: Verest mac os.

  • Sym: The symbol representing the key
  • Key: The common name of the key
  • CrossPlat?: Whether the symbol is cross-platform. If 'No', then the symbol is unlikely to render properly outside the Apple ecosystem.
  • Alt: An alternate symbol used in some contexts (e.g., legacy)
  • Alt CrossPlat?: Whether the alternate symbol is cross-platform

Modifiers

When a key combination is displayed, the modifiers are written in the order presented here. For example, Control + Option + Shift + Command + Q would be written as ⌃⌥⇧⌘Q. Onehitspace mac os.

SymKeyCrossPlat?AltAlt CrossPlat?
ControlYes
OptionYes
ShiftYes
CommandYesNo

The Command key was formerly represented by an Apple logo. The Apple logo is one fo the few symbols here that can be easily typed with a typical keyboard layout: ⌥⇧K

There is also an Fn modifier on modern Mac keyboards. Typically, this isn't seen in keyboard shortcuts because it's primarily used to access keys F1 through F20. However, it can technically be combined with Control plus one other key to get a unique legacy combination. Each of these Fn + Control combinations maps to a character in Unicode's U+F700 to U+F7FF private use range. Some programs will erroneously print these characters upon receiving such a combination. With system Mac fonts, these characters lack visible glyphs and are for internal use only. Quote from ftp://ftp.unicode.org/Public/MAPPINGS/VENDORS/APPLE/CORPCHAR.TXT:

NeXT's OpenStep reserved corporate characters in the range 0xF700 to0xF8FF for transient use as keyboard function keys. The ones actuallyassigned in NextStep are 0xF700-0xF747, as follows. These are stillused in the Mac OS X AppKit frameworks. Note that there is no glyphassociated with these, and they are not mapped or used by the Mac OSText Encoding Converter.

Normal

SymKeyCrossPlat?AltAlt CrossPlat?
EscapeYes
EjectYesNo
Delete fwdYes
DeleteYes
Caps lockYes
LeftYes
RightYes
UpYes
DownYes
ReturnYes
❘⃝PowerNo
Page upYes
Page downYes
Back tabYes
TabYes
EndYes
HomeYes
EnterYesYes
Context menuNo
ClearYes
SpaceYesNo
Num lockYes

The alternate eject symbol,  (U+F804), is from a Unicode private use region. Apple designates it for use with mapping to/from the Mac OS Keyboard encoding. Ideally, the official Unicode variant should be used instead, as it will be compatible with fonts on other platforms. Quote from ftp://ftp.unicode.org/Public/MAPPINGS/VENDORS/APPLE/CORPCHAR.TXT:

The following (11) are for mapping the Mac OS Keyboard and Mac OS Koreanencodings (for Mac OS Korean also see 0xF83D, 0xF840-0xF84F).

Reference: ftp://ftp.unicode.org/Public/MAPPINGS/VENDORS/APPLE/KEYBOARD.TXT

These are the official Unicode symbol mappings published by Apple.

Triangular (spkgames) Mac Os Catalina

SymUnicodeMacKey nameNotes
U+21E70x05Shift
U+23030x06Control
U+23880x8AControlISO
U+23250x07Option
U+23870x8BAlt
U+23180x11Command
U+F8FF0x14CommandOld; solid Apple logo
U+F8FF U+F87F0x6CCommandOld; outlined Apple logo
U+21E50x02Tab right (LTR)
U+21E40x03Tab left (RTL)
U+23240x04Enter
U+24230x09Space
U+21A90x0BReturn (LTR)
U+21AA0x0CReturn (RTL)
U+232B0x17Delete left (LTR)
U+23260x0ADelete right (RTL)
U+238B0x1BEscape
U+23270x1CClear
U+24230x61Blank
U+21EA0x63Caps lock
?⃝U+003F U+20DD0x67Help
U+21920x65Right
U+21900x64Left
U+21910x68Up
U+21930x6ADown
U+21960x66Home
U+21980x69End
U+21DE0x62Page up
U+21DF0x6BPage down
U+F8030x6DContext menu
❘⃝U+2758 U+20DD0x6EPower
U+23CF0x8CEject
英数U+82F1 U+65700x8DEisuJapanese
かなU+304B U+306A0x8EKanaJapanese
F1U+F860 F 10x6FF1
F2U+F860 F 20x70F2
F3U+F860 F 30x71F3
F4U+F860 F 40x72F4
F5U+F860 F 50x73F5
F6U+F860 F 60x74F6
F7U+F860 F 70x75F7
F8U+F860 F 80x76F8
F9U+F860 F 90x77F9
F10U+F861 F 1 00x78F10
F11U+F861 F 1 10x79F11
F12U+F861 F 1 20x7AF12
F13U+F861 F 1 30x87F13
F14U+F861 F 1 40x88F14
F15U+F861 F 1 50x89F15
F16U+F861 F 1 6F16
F17U+F861 F 1 7F17
F18U+F861 F 1 8F18
F19U+F861 F 1 9F19
F20U+F861 F 2 0F20
U+F8020x0F
U+27130x12
U+25C60x13
U+21E30x10
U+21E00x18
U+21E10x19
U+21E20x1A

Some entries are missing key names; these don't map to physical keys.

LTR indicates usage with left-to-right languages: that means text flows from left to right, such as in most Western languages. RTL indicates the opposite. Many keyboards have both Delete Left and Delete Right, regardless of text direction.

ISO indicates a symbol designated by an ISO standard. ISO standard symbols aren't necessarily used by Mac.

Triangular (spkgames) Mac Os 11

Symbols composed of multiple Unicode characters are special in that they are treated as a single character on Mac, despite appearing as multiple symbols. For most of the characters, this grouping is controlled by the first character, which is a Unicode private use character that is invisible on Mac. The others use standard Unicode combining techniques. Quote from ftp://ftp.unicode.org/Public/MAPPINGS/VENDORS/APPLE/KEYBOARD.TXT:

Triangular (spkgames) Mac Os X

The block of 32 characters 0xF860-0xF87F is for transcoding hints.These are used in combination with standard Unicode characters to forcethem to be treated in a special way for mapping to other encodings;they have no other effect.





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